MUA GAME MANAGEMENT


GOOD GAME MANAGEMENT IS NECESSARY FOR YOUR CALLS TO BE ACCEPTABLE, AND STARTS WHEN YOU RECEIVE YOUR GAME ASSIGNMENT!!


  1. PRE-GAME DAY


A. Contact partner(s) to confirm date-time-place and uniform!!

    Reconfirm the day before or day of game.

B. Also decide who will work plate, and where you will park and

    what time you will arrive.(Can we ride together?)

C. Remember no alcohol on game day.  Make a special effort to avoid   

    after shave lotion that can be mistaken for alcohol.


II. GAME SITE


FOR  YOUR JUDGEMENT TO BE ACCEPTABLE

 YOUR APPEARANCE MUST BE ACCEPTABLE!!


  1. Your appearance is your first impression.  

Make it acceptable!!

Polished shoes (All black-No white showing)

Ironed shirt/Pants

Navy/Black socks

Black belt/Creased hat

Flex belt is a must for most full figure umpires.


FOR YOUR JUDGEMENT TO BE ACCEPTABLE

 YOUR POSITION MUST BE ACCEPTABLE!!


B. Pre-Game conference with your partner(s) is a must (Usually done while dressing) 

May vary according to your experience together.

Should at least discuss the following:

Rule Changes

Previous Problems (Personal & Association)

Previous Problems (Team & Coach)

Fair/Foul

Rotations-Plate to 3rd/Timing plays

Bunts  

Run Downs

Catch/No Catch

Tag Ups---Check Swings 

Balks









FOR YOUR FAIRNESS TO BE ACCEPTABLE 

  YOUR PROFESSIONALISM MUST BE ACCEPTABLE!!

  1.       On-Field Pre-Home plate meeting Responsibilities

Must enter the field no later than 15 minutes before game time.

Must walk the field looking for holes and obstructive situations 

Must check bats and helmets- If any illegal item is found you must

bring it to the attention of a coach (not player) Have it removed

from the dugout if possible.

Best to enter from the visitors side when possible.  You can speak to the 

visiting coach, find where his scorekeeper will be located, and check his 

equipment. Then make your way to the home team.  Where you will speak to the coach, locate his scorekeeper, and check equipment. But you must also secure the game balls, and find out where to get new balls when needed. Sometimes you must also do some rubbing. Move to a more neutral location to do this if possible.  Try to spend equal time visiting with each coach.

In order to get game started on time you may need to help move things along.


D. Home plate meeting should begin at 5 minutes prior to game time.

All players must be in their respective dugout.

Both head coaches must attend.  Other coaches and/or team captains may attend.

Each head coach must declare his players to be legally equipped.

Accept line-up cards from home team followed by visiting team.

Inspect cards for accuracy-Confirm and circle DH/DP

Explain that you want substitutes as number-for-number by line-up position.

Make mention of sportsmanship and have home team coach explain ground rules.

Ground rules must be legal and understandable by everyone.  Esp. you!!

Stay away from previous game situations and questions.

Fold line-up card and place info for: Courtesy runner/Charged conferences/Warnings

Quickly cover new appeal rule without discussion.

FOR YOUR PROFESSIONALISM TO BE ACCEPTABLE

 YOUR ATTITUDE MUST BE ACCEPTABLE!!

  1.   THE GAME

Look at a few pitches behind the catcher.  Look up his name on lineup card and 

remember it! (He is the only player you may refer to by name)

Explain the 5 pitch and throw-it-down procedure to your catcher.

Use 2 pitch and throw-it down if someone else warms up pitcher.

Keep plate clean, but don’t delay game/Get new supply of balls between innings.

Make sure you get accurate substitute information, but don’t delay game.

Be sure you signal “ball in play” after every dead ball with runners on base.

When ball is fouled behind you- Look at the catcher (not the ball)

Use the proper voice on foul balls as well as safe/out calls

Don’t socialize with your partner between innings. Stay away unless necessary.  

Never get together after a controversial play or any type of confrontation.

Base umpire(s) should jog to their respective outfield positions.

Plate umpire goes to the side of the team taking the field, keeping in mind

any possible re-entry that needs to be addressed.  (Ask !!)











  1. CONFLICTS


FOR CONFLICTS TO NOT DESTROY A GOOD GAME

                              THE WHOLE CREW MUST PARTICIPATE

  1. Conflicts with players

There are no on-going conflicts with a player.  If a player has something

non-threatening to say about a call---very quietly tell him that you won’t

listen to that from him.  No threat—Just fact!!  If he says anything in 

return---He goes!!!!!!  If what he said to begin was inappropriate words

or tone----He goes!!!!!  If he goes, point him off the field, and immediately

look for his head coach.  It is the coach’s responsibility to remove him, 

not ours!!  (Don’t touch!!!)


  1. Conflicts with coaches

Never meet a coach half way.  If he has a complaint—he must come to us!!

Never anticipate what the coach may say----LISTEN!!---you may be surprised.

Respond with your brief explanation. Soft tone.  The louder the coach gets

the softer you get.  Ask him to talk to you and you will answer his question.

Tell him, if he came out to yell at you, he can go back where he came from.

If he then talks to you LISTEN!!  EXPLAIN!! (Remember if it’s a judgement call, start your explanation with “In my judgement…” and keep it brief.) Then SAY “NOW LET’S PLAY”and WALK AWAY!! Hopefully, your partner will help out at this point. In order for the explanation to turn into a conflict the coach must follow or chase you.  If he persists, turn, and tell him----That’s enough coach, I don’t want to hear any more!  This game will continue with or without you,  now LET’S PLAY!! Then walk away again.


  1. Conflicts with coaches/off umpires

Try to be close enough to hear the conversation but not so close that you become involved in the conversation.  Keep the conflict one-on-one!!!  Don’t let any other coach or player come out to argue. Listen carefully for your cue to step in.

Always step in when:


  1. Conflicts that become DQ

Announce “You’re gone” and point

No further verbage is necessary

The coach can only tell you who is in charge of his team.  Nothing else the DQ coach says is to be responded to.

Don’t be overly excited or aggressive----Maintain your composure and poise!!

Once you DQ the coach-------Leave the area!!!!! 

The off-umpire should take over finding his replacement and seeing to it that 

he leaves the vicinity of the field.

The quicker you can get the next pitch, the better-----But,  NOT UNTIL THE

COACH IS OUT OF SIGHT!!!


  1. Conflicts with fans

First of all you must ignore all fan remarks when possible.  When this becomes impossible, go to the head coach of the home team and ask him to get his game manager or security to take care of the situation.  DO NOT confront the fan on your own.  We don’t DQ fans----Security does that!!!!






  1. POST-GAME PROCEDURES



  1. All umpires leave the field together.  Do not go talk to a coach, unless in passing.

As a crew---Don’t Linger----Don’t Avoid---and Don’t Stop Walking!!!!!!


BE ESPECIALLY MINDFUL OF YOU CONVERSATION WITH THE CREW.

IF ANYONE WALKS BY, THE CONVERSATION STOPS IMMEDIATLEY!!

IF A CREW MEMBER HAS A LOUD VOICE, THE CREW MUST REMIND HIM

THAT HE IS BEING HEARD!!!  NO OUTSIDE PARTY SHOULD HEAR ANY REMARKS MADE BY ANY CREW MEMBER BEFORE OR AFTER A GAME!!!!!


No tobacco until off campus---No beer while in uniform or anywhere near the school



  1. Call your Booking Secretary with any abnormalities including, but not limited to:



  1. Check with your Training Director for any rules or field mechanics questions or problems including, but not limited to: